Auf Heller und Pfennig -
Game Review


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Players: 2-4
Duration: 30-45
mins
Ages: 9+ years
Publisher: Hans
im Gluck
Year: 1994 |
Courtesy of Funagain Games
Review
Date : Dec 09 1999 - Revision 0 |
Rating(Max
12) |
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This was one of
the first four German games I was introduced to by my friend Bill Dove and it was an
instant hit.
HOW TO PLAY
The basic idea is
to earn as much money (Hellers) as possible over 3 rounds of play, down in the
Marketplace.
The Marketplace is
depicted by a beautiful gameboard made up of 30 squares (6 Rows by 5 Columns) where all
the action takes place.
During the course
of each round the Marketplace gets filled with a combination of Tiles and Markets.
Up to 22 Tiles can be places during each round and these can be made up of:-
| Customers (12 off) |
Values from +1 to
+6, two of each value (Black
Numbers) |
| Unpleasant
Characters (6 off) |
Values from -1 to
-6 (Red Numbers) |
| Fire Tiles (2 off) |
Splits up the
Marketplace |
| Bag of Gold (1
off) |
Doubles you
Profits or Losses |
| Evil Eye (1 off)
|
Bad Tile - Only
Negative numbers count |
Markets are depicted by wonderul round wooden tiles in
four colours (one colour for each player). The Markets are stamped with a number of gold
lines from 1 to 4. the number of lines representing the amount of wares available. If
there are four players, each receive 10 markets, 4 X 1 line, 3 X 2 line, 2 X 3 line and 1
X 4 line.
At the sart of the
game the 22 Tiles are mixed face down and each player is given their Markets and draws one
Tile which they look at but keep face down in front of them.
Each player also
receives 50 Hellers in cash and each of the 3 rounds proceeds as follows.
On your turn you
may do one of 3 things :
 | Draw a Tile from
the face down pile and place it on any unoccupied space
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 | Use you face
down Tile and place it on any unoccupied space (A once only move)
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 | Place one of
your Markets on any unoccupied space
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The round finshes
when all 30 spaces have been filled with either a Tile or a Market. At this stage, cash is
payed out to each player in turn depending on the "net value" of the rows and
columns their Markets occupy.
This "net
value" is the sum of all the positive and negative
Tiles that have been placed in each row and column.
For Example if
Morat has a "3" value Market in a column where there were Customer tiles valued
at -6, -4, 5, 2, 4 then the
net score of the tiles is (-6 + -4 + 5 + 2 + 4) which equals 1. Cash is then played to Morat based on the
"net value" multiplied by the Market Value. in this case 1 X 3 = 3 Hellers.
The idea of course
is to end up with your Markets in rows and columns that have a positive net value !!!
To make matters
even more interesting there are the 3 special types of Tiles metioned in the table above.
 | Fire Tiles -
There are two of these. They have the effect of splitting up the row and column,
effectively acting like a wall. Now 2 independant rows and columns will exist which have
to be treated separaely for scoring purposes.
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 | Bag of Gold -
Literally a mixed bag, this tile doubles the "net value" of the row and column,
great news if this value is positive, painful if negative
!!
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 | Evil Eye - This
is the BAD tile of the 22 and has the effect of scaring off all the good positive scoring customer tiles, so only the negative
value customer tiles are left to count....ouch !!!!!!
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Once all payments
have been made to each player the round has finished and the board is completely cleared.
All Markets valued as 1 are handed back to their respective players to use again if they
wish but all Markets played during the round of value 2,3 or 4 are permanently removed
from the game.
Two more rounds
are played in identical fashion and the player with the most Hellers is declared the
winner !!!!!

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| A
Good Customer |
A
Bad Customer |
Doubles
your profits or losses |
MORATS VIEW
A simple game to
learn but one which offers plenty of strategy and room for dirty tactics !. Each round
invariably is different and it is not uncommon for a different player to win each round
thus making most games very close right to the very end.
For more adult
players and those with a more mathematical bent the use of the Heller coins is really
uneccesary as a pad and paper is a much quicker method of totting up the scores. In fact
if you are unlucky you can take as much time getting the scores right and dishing out the
dosh as playing a complete round !
Most games I've
played, the players tend to want to get on with the next round so it's best to try to
avoid this down time. Be warned though the younger generation will insist on seeing all
their Gold, Silver and Bronze Hellers stacked up in front of them !!
Tactics tend to
get dictated by the type of tiles that gets laid early on, it gets really wild for example
when the first tile is a Cutomer TIle valued at +6. A frenzy of Markets at value 3 and 4
appear only to be thwarted by the Bad Customer tile valued ay -6 !!!.
Our classic line
is "Sorry I really had no other choice" as your partner dumps the Evil Eye on
your little nest egged row or column !!!
A very enjoyable
game and one I have yet to tire of playing, definitely worth 4 Flag and although
relatively costly is a MUST BUY !
Reviewed by
Richard Parris
VARIANTS
| Number 1 |
"Rounds
Abound" from The Original Game |
First of the two variants
offered in the orignal rules, In this variant:
 | The number of rounds is unknown
at the start of the game |
 | All players receive all Market
tiles |
 | All Market tiles played are
permanently removed from the game |
The game ends at the end of the
rond in which the player places their last Market tile. The round continues until all
spaces in the Marketplace are full or no player can play further. It is then valued as
normal, and the player with the largest amount of money is the winner.
| Number 2 |
"No
Luck" from The Original Game |
Second of the two variants
offered in the original rules and in this one all the 22 tiles are placed face up at the
beginning of each round rather than face down.
I like this option as it brings
out the very best and worst in people previously known to you as friends and wives !!!!
If you do not play one of your
market stall pieces in a given turn, you may draw a tile. You may then play either the
drawn tile or the tile you have face-down in front of you. If the latter, the drawn tile
becomes the new face-down tile to keep in front of you. You may look at both tiles before
deciding which to play, but if you drew one, you must play a tile, not a market stall.
Draw a tile every turn. You may
play this tile, one of your market stalls, or a tile face-down in front of you. If you
play lots of stalls, eventually you will have lots of tiles to choose from during later
play !. Again, you may look at all your tiles before deciding what to play, but in this
variant, you can opt to play a market stall even after drawing a tile.
Deal all the tiles out evenly
to the players, who keep them hidden from each other. Any excess are placed face-down in a
pool that will be drawn from later. Each turn you may play any of your tiles or a market
stall. When a player has no more tiles (even if he has market stalls remaining), on his
next turn he draws one of the excess tiles and plays either that or a market stall. This
variant is not recommended in the 2-player game, as you can figure out exactly which
pieces your opponent has.
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